"How much fire resistance do I have? How many hit points does frank have?"
- Words of 'Wisdom' from Felix Feckle, Level 20 Commoner
Halfling Commoner 5
NG Small humanoid (halfling)
Init +0; Senses Perception +6
AC 15, touch 11, flat-footed 15 (+4 armor, +1 size)
hp 20 (5d6+5)
Fort +3, Ref +1, Will +2; +2 vs. fear
Speed 20 ft.
Melee kitchen knife +3 (1d2 19-20/×2) or rolling pin (club) +2 (1d4)
Ranged kitchen knife +4 (1d2 19-20/x2) or club +3 (1d4)
During Combat The homemaker tries to take opponents by surprise, using Throw Anything and
the Rough and Ready trait to attack with whatever is on hand. Then switches to a total defense
action with Cautious Fighter and attacks when an opportunity presents itself using Desperate Swing.
The homemaker only leaves total defense to throw more projectiles or to stabilize a dying ally with
Str 9, Dex 11, Con 12, Int 10, Wis 11, Cha 13
Base Atk +2; CMB +1; CMD 11
Feats Cautious Fighter, Desperate Swing, Throw Anything
Traits Rough and Ready, Sacred Touch
Skills Acrobatics +2, Climb +1, Craft (clothing) +5, Diplomacy +4, Heal +4, Knowledge (local) +4,
Perception +6, Profession (Homemaker) +5, Sense Motive +5, Stealth +4; Racial Acrobatics, Climb,
Perception +2, Stealth +4
Gear mwk kitchen knife, artisan's tools (cooking/cleaning), bit and bridle, riding dog, pack saddle,
mwk backpack, handy haversack, mithral chain shirt, wand of cure light wounds (50 charges), 200 gp