Thursday, July 30, 2015

Felix Feckle Quote # 1

"How much fire resistance do I have? How many hit points does frank have?" 

- Words of 'Wisdom' from Felix Feckle, Level 20 Commoner

Wednesday, July 22, 2015

NPC Commoner Build: Homemaker

CR 2
XP 200
Halfling Commoner 5
NG Small humanoid (halfling)
Init +0; Senses Perception +6
AC 15, touch 11, flat-footed 15 (+4 armor, +1 size)
hp 20 (5d6+5)
Fort +3, Ref +1, Will +2; +2 vs. fear
Speed 20 ft.
Melee kitchen knife +3 (1d2 19-20/×2) or rolling pin (club) +2 (1d4)
Ranged kitchen knife +4 (1d2 19-20/x2) or club +3 (1d4)
During Combat The homemaker tries to take opponents by surprise, using Throw Anything and
the Rough and Ready trait to attack with whatever is on hand. Then switches to a total defense
action with Cautious Fighter and attacks when an opportunity presents itself using Desperate Swing.
The homemaker only leaves total defense to throw more projectiles or to stabilize a dying ally with
Sacred Touch.
Str 9, Dex 11, Con 12, Int 10, Wis 11, Cha 13
Base Atk +2; CMB +1; CMD 11
Feats Cautious Fighter, Desperate Swing, Throw Anything
Traits Rough and Ready, Sacred Touch
Skills Acrobatics +2, Climb +1, Craft (clothing) +5, Diplomacy +4, Heal +4, Knowledge (local) +4, 
Perception +6, Profession (Homemaker) +5, Sense Motive +5, Stealth +4; Racial Acrobatics, Climb,
Perception +2, Stealth +4
Gear mwk kitchen knife, artisan's tools (cooking/cleaning), bit and bridle, riding dog, pack saddle,
mwk backpack, handy haversack, mithral chain shirt, wand of cure light wounds (50 charges), 200 gp

Despite a flustered appearance, an angered homemaker can be a formidable foe. 

This build submitted by DoomedPaladin!

Thursday, July 16, 2015

Felix Feckle Quote #2

"Failing upwards towards level 20 isn’t as easy as it looks.

- Words of 'Wisdom' from Felix Feckle, Level 20 Commoner

Wednesday, July 1, 2015

Commoner Trait and Feat Suggestions from DoomedPaladin

Kickstarter backer (and all around awesome guy) Doomed Paladin had some suggestions for other traits and feats that could especially benefit commoners and I have to say I agree with all of them! I've included his list (with my notes) below to explain how to get your adventuring Pathfinder commoners even that much more deadly.


Rough and Ready  Basically, turn a tool you can use for your profession into an equivalent weapon, as long as you have 1 point in the appropriate profession. Great for granting commoners more versatility in weapon selection.

Sacred Touch Like the spell 'stabilize' at the cost of a trait, great to keep your fellow commoners from dying!


Cautious Fighter Great for an unexpected tank who goads foes into striking at him (but doesn't worry about attacking back).

Desperate Swing If you are going to be that halfling tank, this will allow you to strike while remaining as uninhabitable as possible.

Throw Anything Never be unarmed, and get a bonus with alchemical splash weapons!

Catch Off-Guard Another great feat to grant commoners increased weapon versatility (this time for melee weapons).