Monday, December 7, 2015

Adequate Adventurer Collection

I started a new collection over on Google Plus, of all the work I find inspirational/relevant to Adequate Adventurer, commoner, and other similarly toned games. I wanted to do this to better separate my work from the work of others (I'll still link the best of the best stuff here, with appropriate attribution of course). Anyway, if you're curious you can see the collection here.

Monday, November 30, 2015

Dire House Cat

In honor of my appearance on the DM's Block podcast, I finally got around to statting out the Dire House Cat we chatted about. Enjoy! And may your commoners be terrified.

Dire House Cat

This feline creature the size of a large dog stalks the room, bony ridges spread across its shoulders and spine quietly grind into one another as they chafe. It flexes a paw full of wicked looking claws before drawing itself up to pounce.
Dire House Cat
CR 2
XP 600
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +2
OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3)
Special Attacks pounce, rake (2 claws +6, 1d3+3), Dander Attack
STATISTICS
Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in a house); Racial Modifiers +4 on Stealth in a house

Dander Attack: The Dire House Cat is constantly shedding dander that can cause allergic reactions in most humanoid creatures that draw close to it. Any humanoid creature (that breathes air) within 30 ft of the Dire House Cat must make a fortitude save (DC 13) or be sickened for one minute: their eyes watering, noses running as they sneeze uncontrollably. Any creature that fails by 5 or more is also incapacitated for 1 round by hacking coughs. A creature only needs to make a single save, and can only be effected by the Dander Attack once in a 24 hour period.

Wednesday, November 4, 2015

Endzeitgeist Review of the Adequate Commoner

4/5 Stars, with a ton of great, in depth analysis analysis of the good, the bad, and the awesome.

Tuesday, October 20, 2015

DM's Block Podcast Episode 49: Commoner Cat-Astrophe



This is me, appearing on the DM's Block Podcast talking the Adequate Commoner, low-power & no-power gaming, and cats for some reason...

Thursday, September 24, 2015

The Adequate Commoner Stocked by Black Diamond Games!



"Our copies of The Adequate Commoner for Pathfinder arrived. It's fine and we have a decent number in stock."
Posted by Black Diamond Games on Friday, September 4, 2015

Tuesday, August 25, 2015

Geek Speaker's Review of the Adequate Commoner



The excellent podcast 'Geek Speaker' had some very nice things to say about the Adequate Commoner, culminating with:

"Overall, I would definitely recommend The Adequate Commoner to anyone interested in running a Pathfinder campaign of Average Joes who find themselves thrust into a world of mystery and monsters.  Actually, I would go so far to say that The Adequate Commoner is a useful resource for anyone interested in running low-level games, such as the popular E6 / P6 campaign rules. If you’re looking for a change of pace from the typical adventuring party, I would suggest picking up this book."

Thursday, July 30, 2015

Felix Feckle Quote # 1


"How much fire resistance do I have? How many hit points does frank have?" 

- Words of 'Wisdom' from Felix Feckle, Level 20 Commoner

Wednesday, July 22, 2015

NPC Commoner Build: Homemaker





Homemaker
CR 2
XP 200
Halfling Commoner 5
NG Small humanoid (halfling)
Init +0; Senses Perception +6
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 armor, +1 size)
hp 20 (5d6+5)
Fort +3, Ref +1, Will +2; +2 vs. fear
OFFENSE
Speed 20 ft.
Melee kitchen knife +3 (1d2 19-20/×2) or rolling pin (club) +2 (1d4)
Ranged kitchen knife +4 (1d2 19-20/x2) or club +3 (1d4)
TACTICS
During Combat The homemaker tries to take opponents by surprise, using Throw Anything and
the Rough and Ready trait to attack with whatever is on hand. Then switches to a total defense
action with Cautious Fighter and attacks when an opportunity presents itself using Desperate Swing.
The homemaker only leaves total defense to throw more projectiles or to stabilize a dying ally with
Sacred Touch.
STATISTICS
Str 9, Dex 11, Con 12, Int 10, Wis 11, Cha 13
Base Atk +2; CMB +1; CMD 11
Feats Cautious Fighter, Desperate Swing, Throw Anything
Traits Rough and Ready, Sacred Touch
Skills Acrobatics +2, Climb +1, Craft (clothing) +5, Diplomacy +4, Heal +4, Knowledge (local) +4, 
Perception +6, Profession (Homemaker) +5, Sense Motive +5, Stealth +4; Racial Acrobatics, Climb,
Perception +2, Stealth +4
Languages
 Common
Gear mwk kitchen knife, artisan's tools (cooking/cleaning), bit and bridle, riding dog, pack saddle,
mwk backpack, handy haversack, mithral chain shirt, wand of cure light wounds (50 charges), 200 gp
DESCRIPTION

Despite a flustered appearance, an angered homemaker can be a formidable foe. 

This build submitted by DoomedPaladin!

Thursday, July 16, 2015

Felix Feckle Quote #2


"Failing upwards towards level 20 isn’t as easy as it looks.

- Words of 'Wisdom' from Felix Feckle, Level 20 Commoner

Wednesday, July 1, 2015

Commoner Trait and Feat Suggestions from DoomedPaladin



Kickstarter backer (and all around awesome guy) Doomed Paladin had some suggestions for other traits and feats that could especially benefit commoners and I have to say I agree with all of them! I've included his list (with my notes) below to explain how to get your adventuring Pathfinder commoners even that much more deadly.

Traits


Rough and Ready  Basically, turn a tool you can use for your profession into an equivalent weapon, as long as you have 1 point in the appropriate profession. Great for granting commoners more versatility in weapon selection.

Sacred Touch Like the spell 'stabilize' at the cost of a trait, great to keep your fellow commoners from dying!

Feats


Cautious Fighter Great for an unexpected tank who goads foes into striking at him (but doesn't worry about attacking back).

Desperate Swing If you are going to be that halfling tank, this will allow you to strike while remaining as uninhabitable as possible.

Throw Anything Never be unarmed, and get a bonus with alchemical splash weapons!

Catch Off-Guard Another great feat to grant commoners increased weapon versatility (this time for melee weapons).

Monday, June 22, 2015

Fiction: The Commoner and the Samurai



Hanha Riomoci, thought to be the greatest Samurai of his generation, was once offended by deference his Lord paid to Gundarli Gunderdin, a halfling warrior of common stock that had of late been captivating court. And so he challenged the diminutive commoner to a dual. Gundarli agreed and said that Hanha could even choose the weapon - as long as Gundarli was allowed to pick the location. When Hanha agreed to these terms and choose the traditional longsword Gundarli selected his own dojo as location for the duel. When the combatants met, the dojo’s windows had all been blackened, torches spaced at 80 feet and the roof was a low four foot - favoring the halfling's sharper senses and small stature. 

Between the stoop of his back and the dim light, the better armed and better trained Hanha was quickly humbled by the ‘ignoble’ halfling. And Gundarli's esteem in court only grew.

From ‘Stories of the the Eastern Provinces’ by Jaylak Cragborn



Tuesday, June 16, 2015

Benjamin Todd, Barber Commoner : Levels 1-15 + Hero Lab Files



Benjamin Todd - a level 10 (probably murderous) barber-commoner - was included as one of the sample characters in The Ultimate Adequate Commoner. But character creator Patrick Harris went further than could be included in the book, providing a full workup of Benjamin Todd from levels 1 to level 15 in pdf & plain text as well as hero lab files for his special options. You can view and download the files below. Happy 'hair' cutting.

Wednesday, June 10, 2015

Why *Adequate*?

RPG books tend to use the adjective 'Ultimate' a lot; Pathfinder especially. Ultimate Combat, Ultimate Magic, Ultimate Equipment, and so on. Smaller publishers have picked up on this and created books like The Ultimate Witch & Warlock, Ultimate Options, etc. And I wanted to poke a little fun at this in writing about a character class renowned for its suckiness.

At first I thought it would be funny to title the book 'The Ultimate Commoner' but it didn't quite work; a commoner was never gonna be 'Ultimate' at anything. But I didn't want to go a full 180, so Adequate felt like a nice, playful skewering of the grandiosity of all the 'Ultimates.' Adequate fit with the tone of the book and set a nice goal; that you as a player could finally feel Adequate while playing a commoner or other NPC class

So I landed on The Ultimate Adequate Commoner, commonly shortened to The Adequate Commoner as strikethrough isn't always available.

Wednesday, June 3, 2015

(In)Adequate Commoners Around the Web


One of the really neat things about working on The Ultimate Adequate Commoner was learning about all of the fantastic ideas, characters, and campaigns people had already built around commoners, the NPC classes, and just low powered characters in general. Some of these things I drew inspiration from while drafting The Ultimate Adequate Commoner and some I only learned about recently from having conversations that began once I launched the Kickstarter.


Tuesday, June 2, 2015

The Master of Arms's Speech

So, you want to be adventurers huh?


*Hock Ptooo*


Pah, I spit on adventurers. For every story you hear about ordinary folks taking up the mantle and becoming heroes there’s ninety where the fools died horrible deaths with ignoble burial: bodies converted to puppets for a necromancer or providing sup for feeding some beast. Yeah, I’ve spent some time busting into tombs and trying to foil a fiendish plot or three; and it ends badly for nearly everyone involved.
Would that there was anything I could say to dissuade you.  But you’ve got that look in your eye, that gleam. You want to have an adventure of your own, a story for the ages. And nobody can tell you that it’s the kind of thing that even fools would reject as addle-brained.
Since I can’t convince you otherwise, leastwise I can do it try to give you some advice that might save your skin someday. Take it from a man who earned his scars the hard way.

From a Speech given by Gardle Trian - Gnomish Master of Arms for the Village of Brookhaven